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Old Mar 04, 2009, 08:05 PM // 20:05   #1
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I currently having a hard time with my A/E doing quest (level 14, Factions). I use a lot of henchmen on my questing only because not to much people are on to group when I start my GW time and I want to learn how to play this build. I tried different things, pulling mobs, hit and run, let the tank aggro before I attack every time . It still seems I am not doing something right.

I guess energy management is a problem for me and I still don't have all the skills yet for both profession as I running through the story. I upgraded my gear some what with crafting.

I'm very new to the game, I have used different spells and attack, in multiple order, but still find myself having to go back to town to start all over.

am I putting to much faith on my henchmen? I don't know how to put my skill on here to show you what I use, but some idea in other A/E players would be helpful

I re-read the "Basic Guide to playing Assassins" and followed some links. I think I will try some of these tactics and see if that improves. I lot of info, there and for me it don't register yet since I don't have some of those skills. @ Level 14 do I get more skills later in the story for Faction?

Last edited by _Nihilist_; Mar 04, 2009 at 09:45 PM // 21:45.. Reason: merged double post
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Old Mar 04, 2009, 08:33 PM // 20:33   #2
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First off, you display skills like this [wild strike] by typing [skill name]. Showing what build you are trying will help others to help you. You will get access to more skills as you progress too.

Second, an assassin's energy management lies mostly in their primary att critical strikes. Using a zealous weapon with critical strikes should be all the energy you need to run most any melee based build.
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Old Mar 04, 2009, 08:36 PM // 20:36   #3
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It seems like you are trying to elementalist and assassin stuff at one.

Don't use many elementalist skills, they are too costly, stick to Daggers. If you put points into critical strikes attacks will pay for themselves, especially if you get [Critical Eye]

You can just type names of skills you use and add brackets [ ] around them. We can then advise you further.
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Old Mar 04, 2009, 08:48 PM // 20:48   #4
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OK thanks for showing how to post the spells. And I do try to use some skills in Ele but I think the cost is to much to be a true assassin. Where do I find these Zealous weapon?
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Old Mar 04, 2009, 09:05 PM // 21:05   #5
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[conjure [email protected]] and a lightning weapon = good damage.

with 13 or even 8 critical strikes energy should be a thing of the past. Try to do the 15 attribute points quests asap. you can find them here and here.
Remember, you have to meet the requirements to do them which is no problem.

Last edited by Zodiac Meteor; Mar 04, 2009 at 09:08 PM // 21:08..
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Old Mar 04, 2009, 09:49 PM // 21:49   #6
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You can get max daggers from some collectors (check GuildWiki's weapons/collector's section), and you can always buy a Zealous Dagger Tang from a player or salvage them from a drop and upgrade the Daggers you are using.

Last edited by _Nihilist_; Mar 05, 2009 at 11:37 AM // 11:37.. Reason: Chthon corrected my idiocy
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Old Mar 04, 2009, 11:20 PM // 23:20   #7
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So far my Skills I use at Level 14 are [Unsuspecting Strike] [Fox Fangs] [Critical Strike]. Also on is [Shadow Refuge] [Critical Defense] [Critical Eye]. I sometimes have [Death's Charge].

I currently have about 25 energy pool now. It seems after my first 3 attacks, I have to run away from the fight to allow myself to let the energy replenish it's self. Any tips I should do? or skill I should work up to that should show up later in the story line?
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Old Mar 05, 2009, 02:03 AM // 02:03   #8
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In order to answer your questions further Juju Jojo, we need to know how you have your attributes split/invested.

One reason is that @ lvl 14, you aren't going to have that many attribute points to utilize in the first place, so you aren't going to have very much in Critical Strikes. Once you get Critical Strikes to 8 (or 7 and a +1 minor rune of Critical Strikes), you will get 2 energy back every time you deal a critical hit, [[Critical Eye] will provide an additional 1 energy on each critical. If you can get your Critical Strikes to 13 (12 and a +1 minor rune of Critical Strikes) you will gain 3 energy every time you land a critical hit.

Also, your lead attack, [Unsuspecting Strike], takes up 10/25 of your total energy pool. While the damage is nice (especially if you meet the conditional to get the extra bonus damage), without at least 8 ranks in Critical Strikes and a pair of Zealous Daggers, you aren't going to be able to unload your full attack chain. Not to mention, you probably precast [Critical Eye] and [Critical Defenses] before you initiated combat... there's all 25 of your energy gone, and even with 4 pips of regen, you'll be gaining 1.33e/second, or 4e/3 seconds, which isn't going to be enough to do anything but auto-attack for a few seconds while you regen.
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Old Mar 05, 2009, 03:42 AM // 03:42   #9
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Quote:
Originally Posted by Tyrael_Eveningsong View Post
You can get Zealous Daggers from some collectors
Uh Tyrael.... collector weapons don't come with prefixes. You need a green or gold with a zealous tang.
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Old Mar 05, 2009, 03:46 AM // 03:46   #10
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sins are overpowered and underpowered at the same time in this area of the game. get lvl 20 first with max armor, then worry more about team set-ups and survivability.
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Old Mar 05, 2009, 04:41 AM // 04:41   #11
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I usually use [Golden Fox Strike] [Wild Strike] [Death Blossom] and the u can add some into critical strikes for extra energy and use [critical strike] or u can use [Lotus Strike] and [Golden Lotus Strike]. Also, for surviving I suggest using at least [Shadow Refuge]. You could also use [Critical Defenses] and [critical eye] but I don't know how it does in PvE. I'm not the expert on assasin though but yea.
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Old Mar 05, 2009, 04:42 AM // 04:42   #12
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As for my stats: I have 10 in Critical Strike, 8 in Dagger Mastery, and 5 in Shadow arts. Also, I notice I don't have [Critical Strike]. I have in replace of that on my skill bar is [Twisting Fangs]. sorry for the wrong info.

And yes I do have energy management problems. I guess I don't want to miss any thing in the game that could improve my assassin. As I keep with the story, I learning what my guy can do and can't do. But with all your input you provided, it show's I still have a lot to learn.
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Old Mar 05, 2009, 07:19 AM // 07:19   #13
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Quote:
Originally Posted by Juju Jojo View Post
As for my stats: I have 10 in Critical Strike, 8 in Dagger Mastery, and 5 in Shadow arts. Also, I notice I don't have [Critical Strike]. I have in replace of that on my skill bar is [Twisting Fangs]. sorry for the wrong info.

And yes I do have energy management problems. I guess I don't want to miss any thing in the game that could improve my assassin. As I keep with the story, I learning what my guy can do and can't do. But with all your input you provided, it show's I still have a lot to learn.
If you are low on energy, keep autoattacking (as long as you are not being damaged), don't run away. That way you will get some criticals to replenish energy.

Try to swap critical strikes and dagger mastery around (10 DM, 8 critical strikes.) point in Weapon mastery gives more criticals than point in critical strikes.

[Twisting Fangs] is too costly and has too high recharge even if deep wound effect is great. Use [Death Blossom], it is cheap, quickly recharging and does lots of damage, not only to your target. Generally look for cheap, fast recharging skills in lead and offhand category as well even if they seem a bit lacking. Your goal should be to use your dual as often as possible, because its where your best damage is.
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Old Mar 05, 2009, 08:59 AM // 08:59   #14
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Did anyone of you end up spending the gold + a 1 skill point and purchasing from a skill trainer? @ now Level 15 (almost L16), I was hoping I get more training or quest with more Assassin skill as rewards. I only have GW Factions and will get the other expansion after I finish this one. I did do the quest that gave extra skill points so wondering if i should just use those and purchase the skills that was mention on this trend? Honestly, I rather keep questing and earn my skill. But it seems I am just using the most expensive skill (energy wise) and that is why I feel I having a hard time.
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Old Mar 05, 2009, 09:44 AM // 09:44   #15
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Quote:
Originally Posted by Juju Jojo View Post
Did anyone of you end up spending the gold + a 1 skill point and purchasing from a skill trainer? @ now Level 15 (almost L16), I was hoping I get more training or quest with more Assassin skill as rewards. I only have GW Factions and will get the other expansion after I finish this one. I did do the quest that gave extra skill points so wondering if i should just use those and purchase the skills that was mention on this trend? Honestly, I rather keep questing and earn my skill. But it seems I am just using the most expensive skill (energy wise) and that is why I feel I having a hard time.
Yes, you will eventually have to buy skills with gold. But since you only ever need 8 skills, it should not trouble you that much.

If you have done all the "insignia" quests as starter assassin quest chain, you will not gain any more skills from quests in factions, except for two signets of capture (which you can use to get skills from dead bosses. you can use it to get normal skills, but you should use it to get elite skill).

If you get Prophecies, you can get quite a lot skills for prophecies classes from quests there. since you are /E then you will be getting elementalist skills. You can later switch your secondary profession to get other class skills instead - I would suggest warrior skills, because some of them will work with daggers and some do not cost energy at all (not really highly recommended, but getter than fireballs you can't afford to cast).

If you get Nightfall, you will be able to get limited selection of assassin skills for free from hero skill trainers (for hero skill points which are in turn gotten by collecting faction points which are gotten from quests.) Situation is similar in EoTN where you can get hero skill trainer skills and obtain hero skill points and also get non-class skills directly as quest rewards.

So you have several options before you have to spend money
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Old Mar 05, 2009, 11:36 AM // 11:36   #16
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Gah... I forgot Chthon... It's been awhile since I went to a collector for much of anything, and I must have gotten a quest reward and collector reward mixed up... By the time I decided to fool with the Assassin profession, I already had a few pairs of modded out daggers from drops while on my other characters...

My mistake...

Must remember not to post when tired or under the influence of my job... ugh...
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Old Mar 05, 2009, 11:41 AM // 11:41   #17
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Quote:
Originally Posted by Tyrael_Eveningsong View Post
Gah... I forgot Chthon... It's been awhile since I went to a collector for much of anything, and I must have gotten a quest reward and collector reward mixed up... By the time I decided to fool with the Assassin profession, I already had a few pairs of modded out daggers from drops while on my other characters...

My mistake...

Must remember not to post when tired or under the influence of my job... ugh...
Actually, there are collectors that give perfect, fully modded daggers: endgame rewards.

But that is useless for OP anyway as he is far, far from that point.
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Old Mar 05, 2009, 05:49 PM // 17:49   #18
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Quote:
Originally Posted by zwei2stein View Post
Yes, you will eventually have to buy skills with gold. But since you only ever need 8 skills, it should not trouble you that much.

If you have done all the "insignia" quests as starter assassin quest chain, you will not gain any more skills from quests in factions, except for two signets of capture (which you can use to get skills from dead bosses. you can use it to get normal skills, but you should use it to get elite skill).

If you get Prophecies, you can get quite a lot skills for prophecies classes from quests there. since you are /E then you will be getting elementalist skills. You can later switch your secondary profession to get other class skills instead - I would suggest warrior skills, because some of them will work with daggers and some do not cost energy at all (not really highly recommended, but getter than fireballs you can't afford to cast).

If you get Nightfall, you will be able to get limited selection of assassin skills for free from hero skill trainers (for hero skill points which are in turn gotten by collecting faction points which are gotten from quests.) Situation is similar in EoTN where you can get hero skill trainer skills and obtain hero skill points and also get non-class skills directly as quest rewards.

So you have several options before you have to spend money

Thanks for the detailed info. And I will take to account all the info you have given me as well as everyone in this thread about skills and weapons to look for. I'm 100% agree that I using very expensive energy skills, thus preventing my Assassin from staying alive and doing damage. I will look closely though this forum and websites of the most used and efficient skills used by players for PvE.

I just left the island and now in the mainland doing the Primary Quest chain. and wooooh!! Level 20 mobs! ahyah!
good thing I still have some secondary quest in Cantha to test out my skills.
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Old Mar 06, 2009, 11:13 PM // 23:13   #19
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So I bought some skills and I have to say, the fun factor just took off. I was able to group with 3 ppl and was able to use my new found skill.
My skill bar looks like this:

[Critical Defenses] [Golden Lotus Strike] [Fox Fangs] [Death Blossom] [Jagged Strike] [Critical Eye] [Way Of Perfection] [Shadow Refuge]

I Just started doing quest and the story chain to Kaineng City, with my A/E at level 17.

I'm in a guild but no one is on when I play (Live in Hawaii), so was wondering if anyone done the chain quest with all henchmen?

After doing research, I know I have another city capital I have to visit and yet another Skill Trainer. So right now this is working for me. Any tip or skill I should get from skill trainer to improve my skill bar would be helpful. But thanks for all the tip from everyone who posted on this thread to help a new player get better.

Last edited by Juju Jojo; Mar 06, 2009 at 11:15 PM // 23:15..
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Old Mar 07, 2009, 12:52 AM // 00:52   #20
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Assuming you are a level 17, and have 125 attribute points.
[build prof=A/any name="Not Level 20 Yet ):" box criticalstrikes=8 daggermastery=11 shadowarts=4][Leaping Mantis Sting][Jungle Strike][Repeating Strike][Critical Strike][Critical Defenses][Shadow Refuge][Optional][Optional][/build]

First optional skill:
[Critical Agility]
[Assassin's [email protected]]


Second optional skill:
[[email protected]]
[Death's [email protected]]
[Dark [email protected]]
[Recall]


Remember to make good use of your secondary profession as well. Note the "good use" part.
When you get to level 20, try to prioritize attaining these elites:
[Shadow Form][Locust's Fury][Palm Strike][Way of the Assassin][Flashing Blades][Moebius Strike][Wastrel's Collapse]



Have fun.
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